Shield hardening stellaris. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. Shield hardening stellaris

 
A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardeningShield hardening stellaris From wiki

Hello, i wonder what "+% armor penetration" realy does. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. 6, you could put nanite autocannons or nanite flak on them without actually needing any nanites. stephencorby • 3 yr. Report. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. Players can activate cloaking on any ship or fleet equipped with cloaking generators through the ship orders menu in the bottom-left. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. Why the techs. 189 commits. In the default galaxy map mode, subjects have the same color as their overlord. Equip an ancient suspension field 2. Increased the range of Energy Siphons. "Attacking. 7% shields/day, or 250 out of 35834. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Stellaris: Armor Hardeners are very effective. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. View this video if you w. There's no difference in Shield penetration and ignore shields. All this change would mean is that bypass weapons (minus missiles) are now no longer a viable choice for this kind of job due to their low dps. Never had the Great Khan unite the galaxy before. These are also stack. is it worth it do you think?Related Topics. Couldn't say for stellaris, used console in most paradox games but never have for stellaris yet. They punch way above what their fleet power numbers would indicate. EulersApprentice • 1 yr. 1 Answer. Cool. The devs have zero intention to change this as its just too much data to have sitting in limbo taking up space. So, they stop weapons that bypass defense layers, correct? But compare, say, the small size shields to level 5 shields. Larger ships have more. except corvettes since they only have 3 slots, they use 2 armor 1 shield. My enemy has mountains of torpedoes (no neutron launchers). That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. • 1 yr. . Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. Armor hardened seems interesting due to the large amount of hp it. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Shield regen in battle used to be in the game, but they removed it because shield tanking was hands down the best defense available. ago. So in average the same amount of shield or armor will least half as much time as the hull. ReplySince there's very few ways to increase hull HP directly, disruptor weapons are pretty hard to counter without spending valuable slots on shield/armor hardening (to catch some of that damage that would normally bypass) or a lot of crystal plating for hull HP. It’s sort of trend in strategy gaming…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. #15. Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits. Sep 13, 2020 766 932. It's a. ago. Zro is also used for the Advanced Shield Hardener, and psi-phase field generator. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. Losing 100 Ar or 125 Sh to get 65 Hull. Their faces are melting so lovely and the screams music to my ears. Now say, 30% shield hardening cuts Disruptor damage by a third. Those Khans are notoriously sickly. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. If it's the Disruptor then they're going to get a lot more dangerous overnight, and Hardening may become vastly more important. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Also, shield/armor hardening could make a disruptor-based. Armor/shield hardening is a counter for weapons that bypass that defense. Since the archeo armor gives you both armor and shield points, you can fill most of the shield/armor slots with. About this site. Stellaris Real-time strategy Strategy video game Gaming. Europa Universalis IV: Tech Support. Strictly speaking, I haven't found a lot of use for. Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. That'll teach 'em. This mod adds base hardening to shields and armor, increasing with their tier. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Reply reply more reply. Ancient Pulse Armor (and other ancient armaments) are impractical. Just had a random thought here. It just combats against detection checks. On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. It matters more with shields. 0 “Orion”. 29. I think some FE/AE focus on energy. Save file editing has to work too. I like shattered ring. No, those are permanently locked. For Psionics, the main benefit would be the Psychic trait. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Refining and Rare Crystal Manufacturing (alongside their respective other required techs) in order to be able to roll Shield and Armor Hardening techs, respectively. Stellaris: Shield Hardeners - You must use them. Oct 14,. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. 6x Crystal plating - 1650 HP. hardening * total. You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. In the corvette era in a general sense, it's going to be 1 shield / 2 armor, or 2 shield if you know it's an anti-armor centered force. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. 1x regenerative hull tissue. Sub-forums: Game specific Tech Support. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. Small ships can't do it. Yes they stack. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. This mod is a global compatibility patch for Stellaris 3. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. 30% armor hardening on top cuts it by another third. Stellaris 2. Stellaris. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Toggle signature "And as the 34th Rule of Acquisition states: 'Peace is good for business. Just had a random thought here. g, 100% penetration vs 75% hardening means 25% of the damage goes through. In case of 50%. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. the wiki doesn't have one but I would imagine just "clear" would work if anything is going to. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. You can also build farms on tiles without food bonus if necessary. Cruiser won. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. Losing 100 Ar or 125 Sh to get 65 Hull. This is so effective that ~40k fleets 1:2 destro/cruiser. Shield hardeners are a new defensive technology in the upcoming 3. Solovyev-Pavel update ESC Unbidden spawn logic. Should say something like "track all projects". Stellaris Wiki. 6 is now available on PC. This page was last edited on 23 March 2022, at 17:16. Don't forget to turn. However, there are a couple situations where. 8 Fleets. No. ago. Increased the base damage of Flak PD. Instead of making a one-off attack, though, they stick around, firing every so often at their targets. It won't be that bad in 2. 7 throwing this strategy out the window. I don't see why the ring can't also generate a shield while hardening the shields in the system. The new shields and weapons etc in the coming DLC are really cool, but hinge completely on the AI actually being able to use them. This will not only help balance armor vs shields. Patch 19-03-2023. Armor/shield hardening is a counter for weapons that bypass that defense. Adds the Shrouded Star, which gives . Go to Stellaris r/Stellaris. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 4. except corvettes since they only have 3 slots, they use 2 armor 1 shield. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. Living Metal and Zro are kinda weird resources because they have very few uses. Jump to latest Follow Reply. Destroyers are around 2k health and 50% evasion. Crusader Kings II: Tech Support. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Shield strength, against full shield penetrators, is given by. One of the several reasons that armour is generally considered a better defense than shields in Stellaris is that there are a lot more weapons that penetrate shields than armour, as well as more weapons with high damage multipliers to shields. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. There are also more. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. Cool. Once you enter war they are forbidden to use your gateways, and you cant enter theirs. Stellaris Wiki Active Wikis. The thing is I have no idea if this rule still applies. And Unbidden anchors now give their ships shield hardening and boost shield regen. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Larger ships have more. No AI will grasp this completely. the archeotech shield with the ascension perk is solid slightly lower shield values but 15% shield hardening and higher regen. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. The result are the same. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. The great khan event is brutal. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. YokimisaAncient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. 1x shield capacitor. Stellaris has a rather cheap upgrade system, where its easy to switch designs. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. Equip an ancient suspension field 2. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor. 6 shield regen, 15% shield hardening. The only exception is when using psi-cloaking in conjunction with psi-shields/barrier. Steps to reproduce the issue. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. is it worth it do you think?No they can not. 0 (Actual), Amazing Space Battles, UI Overhaul. There is too much data tied up in a planet. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. 6 “Orion” update includes many changes to combat. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Stellaris Wiki Active Wikis. - Slighly reduced the number of mineral and energy space deposits. 67. Jan 8, 2019. Stellaris > General Discussions > Topic Details. R5: My admirals come with the Clone Ascendant, Psychic, and Brain Slug Host traits; giving me 40% fire rate, -30% ship upkeep, 20% evasion, and 10% ship damage. In Stellaris "It depends" is very much the thing. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Side bonus of 80% shield hardening and 400 extra armor and shields. g. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). The shield regeneration is per shield slot. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Just small slots though, the medium lasers can't compete with plasma. It averages at 850. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. 2. Toggle signature Victorious warriors win first and then go to war, while defeated warriors. Gigacannon needs to do 12600 to. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. You are correct that hull regen is per month. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. So if you got shield hardener, then 25% is dealt to shield. -- Beware, this will have an enormous impact on your game :--- Origin would probably be reset, all. 3. Made this for my own use, so don't expect any big features or updates. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. I recently fought the Unbidden, which I hadn't done in a long time. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. In this video I test out the new Armor Hardeners which is part of the new 3. . Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. M: +315 shield HP (505 with AP), 4. That’s how badly hardening gimps penetration weapons. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. I repeat, 100% shield hardening. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Stellaris. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. Smaller ships only have one aux slot. r/Stellaris • Someone on the forum made a really good write up on how ship engagement works, and demonstrated mechanics that I didn't know existed even at 2,000+ hours in the gameOriginally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. Inversely scale hardening module impact against hull size. 2x Armor III - 430 HP. nAnd they got a hidden damage multiplier of shipsize+1. That’s either by design or by technical limitation. Time to load it up with armor and plasma! 12. It lacks the bonus to hull damage lasers have. 6, but I feel like one thing would make it a lot better: meaningful power management decisions. Cloaking disables shields. E. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. Just had a random thought here. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. In addition, while most M weapons are 2x and L 4x the damage. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Was added sometime before or during first contact cause people were soloing 25x unbidden within the first 50 years spamming just missile corvettes. The wiki doesn't say anything about them having point defense. 0 unless otherwise noted. Menacing, which does not require additional resources, has always had good strength, but this update gives it power. Where's my fucking reactive armor, goddammit. Stellaris Wiki Active Wikis. So 2x Adv Shield hardener for 50% hardened shields. R5: Found a choke point on a pulsar that gives 100% shield nullification. Here are the complete notes for Stellaris 3. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. Legacy Wikis. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Just had a random thought here. L gates are different though and they can still enter from the closest I gate into the cluster and go through your L GATE gateway. It becomes available for use if all three parts of the Refractive Bulwark. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Members Online Does 100% shield hardening work?If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud. . So if that's what your enemies are running they're worth it, and if not, they're. E. Most of my games last about two days. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. My ships slots are half armor, 25% crystal, 25% shields. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. How a nation becomes and is powerful can be done in a variety of ways. Meaning you can get 100% hardening on a large ship, pretty easily. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. Now, "performance vs fleet capacity used", that may be a different story. Had no reason to. The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. 5 to hull, 18. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardening 2% armour/day, or 122-123 out of 6444, and 1% without Titan. g, 100% penetration vs 75% hardening means 25% of the damage goes through. 25k health and 12% evasion. Related Topics. (If coupled with psionic shields or psionic barriers, it allows you to cloak with full shields). Archaeoshields should now properly provide their shield hardening bonus. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. +15% Armor and Shield Hardening +10% Behemoth Planetcraft Hull Points and Tracking, +20% Attack Moon Hull Points, and +10% Attack Moon Tracking +15% Damage to Gigastructures endgame crises and +15% Blokkats Research Speed;Stellaris. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. Towards the late game I run Torpedo cruisers (20-30) with missile destroyer screens (15-30) and FAE battleship carriers(10) for support. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. . is it worth it do you think?Once an ascension path has been completed, you will have the choice to : - Receive a unique and powerful modifier - Follow the Real Ascension Path - this will restructure completly your government, population, and even planets if need be. It also means you will only need 50% shield hardening to fully harden against these threats. Losing 100 Ar or 125 Sh to get 65 Hull. Stellaris. I chose corvettes for this as they get more free shields and armor per fleet cap from this than any other ship. Its not oppression. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. 25 days. Shield capacitor gives +10% for more shield (2x repeatables) vs. The Stellaris 3. Maybe they won't attack next time. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. Don't forget to turn. Community Hub. If your post has been moved here from another thread, please re-read the thread rules and feel. I've had trouble figuring this out exactly, but this is what it looks like. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. 64) with. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Losing 100 Ar or 125 Sh to get 65 Hull. Well, this is that. Shields won't regenerate at all unless a charger is present (in vanilla game that is). Most of the fun in Stellaris lies not in figuring out the most efficient way to play possible, but in figuring out how to take the dumbest way to play possible and make it work anyway. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. 6 shield regen, 15% shield hardening. The shield regen is just insane and my. The lasers have 20 more tracking and 10% worse accuracy, but since your small weapons are ideally firing on smaller ships anyways this can be useful (if my. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. The mining drones do a ton of. Modding it back in is easy enough, but i guess PDX were concerned about how fast shields recharge once it's enabled. When I mouse over the zero shields, it has a +100% shield nullification debuff. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. Armor a in the presence of armor penetration p reduces hull damage by a percentage. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration.